wait(1)
math.randomseed(tick() % 1 * 1e6)
sky = coroutine.create(function()
while wait(0.3) do
local s = Instance.new("Sky", game.Lighting)
s.SkyboxBk, s.SkyboxDn, s.SkyboxFt, s.SkyboxLf, s.SkyboxRt, s.SkyboxUp =
"rbxassetid://201208408",
"rbxassetid://201208408",
"rbxassetid://201208408",
"rbxassetid://201208408",
"rbxassetid://201208408",
"rbxassetid://201208408"
s.CelestialBodiesShown = false
end
end)
del = coroutine.create(function()
while wait(0.3) do
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
v:Destroy()
end
end
end
end)
sound = coroutine.create(function()
local a = Instance.new("Sound", workspace)
a.SoundId = "rbxassetid://79999206651848"
a.Name = "RAINING MEN"
a.Volume = 9999999999999999999999999999999999999999999999999999999999
a.Pitch = 0.22
a.Looped = true
a:Play()
while wait(0.2) do
if not workspace:FindFirstChild("RAINING MEN") then
local newSound = Instance.new("Sound", workspace)
newSound.SoundId = "rbxassetid://79999206651848"
newSound.Name = "RAINING MEN"
newSound.Volume = 9999999999999999999999999999999999999999999999999999999999
newSound.Pitch = 0.22
newSound.Looped = true
newSound:Play()
end
end
end)
msg = coroutine.create(function()
while wait(0.4) do
local m = Instance.new("Message", workspace)
m.Text = "Get toadroasted you bacon-haired bozos"
wait(0.4)
m:Destroy()
end
end)
rain = coroutine.create(function()
while wait(0.3) do
local part = Instance.new("Part", workspace)
part.Name = "Meshes/toad (3)"
part.CanCollide = false
part.Size = Vector3.new(440, 530, 380)
part.Position = Vector3.new(
math.random(-3000, 1000),
math.random(1, 3000),
math.random(-3000, 3000)
)
local mesh = Instance.new("SpecialMesh", part)
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://7234998844"
mesh.TextureId = "rbxassetid://1009824086"
end
end)
coroutine.resume(sky)
coroutine.resume(del)
coroutine.resume(sound)
coroutine.resume(msg)
coroutine.resume(rain)